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Itsgalo
JUN 2024
BASALT RT
Itsgalo
BASALT RT
96 artworks
Ivan Zhyzhkevych
BASALT RT is a real-time Javascript software artwork that explores the BASALT algorithm in a long-form generative format. It leverages the interactivity of the web browser and provides an interface for walking through the parameter space of the algorithm. Each iteration generates unique gestures and color combinations based on a set of constraints, resulting in a range of abstract 2D figures that flow, blend, and dissipate through the canvas forever. Double-click to pause the animation. Press 's' to save a still image to share, 'g' for a GIF and 'm' for an mp4. Try resizing the browser. BASALT RT is resolution-dependent. It is best viewed at the largest resolution possible in live-view. Please note that this results in more compressed visuals at smaller resolutions. The thumbnail image is only a fragment of the whole artwork.
View series
MAY 2024
BASALT GIFs
Itsgalo
BASALT GIFs
20 artworks
Ivan Zhyzhkevych
BASALT GIFs is a curated series of 20 animated digital paintings made with a custom real-time software built with Processing. Each piece is uniquely generated through a stochastic generative process involving simulated gestures, limited color palettes, video feedback, and graphics quantization algorithms. The gestures repeat themselves continuously producing pigmented trails which bleed together and slowly fade out as their lifespan on the canvas diminishes. The animations loop seamlessly and are made of 90 unique individual still frames. Each animation is formatted as a 720x960 GIF. Each BASALT GIF comes with a 1/1 physical print of one animation frame. Prints are 17"x22", archival giclée on heavyweight smooth matte 330gsm paper. Shipped from the artist's studio in the USA. Please contact the artist directly to claim your print.
View series
FEB 2023
SILICA
Itsgalo
SILICA
50 artworks
SILICA is a series of 50 animated digital paintings made with a custom real-time painting software that builds on the tradition of color field painting. Each piece is uniquely generated through a stochastic generative process involving simulated paintbrushes, limited colour palettes, video feedback, and graphics quantization algorithms. The brush strokes repeat themselves continuously producing layered colour mixtures which bleed together and are then quantized and separated into limited colors. Like halftone images, the resulting texture is a kind of primer on digital colour theory, where dithered pixels produce the illusion of a mixed colour. The animations loop seamlessly and are made of 90 unique individual still frames. Each animation is formatted as a 720x960 GIF.S SILICA is part of the group exhibition Imperfections. Through a series of long form projects by generative artists, this exhibition explores the role imperfections play in great artworks, and how the pursuit of artistic perfection appears to be a paradoxical endeavour.
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