the computational fantasy of the landscape.
the mountain not only as a physical body,
but as a code entity attempting to simulate an impossible encounter:
touching the moon.
// inicializar paisaje interno
MemoryStream paisajeInterno = new MemoryStream();
paisajeInterno.load("desire_sequence::mountain_to_moon");
// definir montaña deseante
Mountain montaña = new Mountain();
montaña.form = "elevación fija";
montaña.emotion = "reach";
montaña.limit = "gravedad";
// definir luna inaccesible
Moon luna = new Moon();
luna.form = "orbital light";
luna.state = "distant :: stable";
luna.velocity = "orbital drift";