Crash is a deeply personal project, stretching back to my childhood being raised in a family of mechanics, surrounded by car parts and junked vehicles. “Draxler’s Service” still exists as an auto body in central Wisconsin where my father grew up. In addition, my mother experienced two significant car crashes during my childhood, she was nearly paralyzed by the first, her life was ended by the second. I don’t bring that up to be morbid, but because I find more beauty in a crashed vehicle than a brand-new one. I am helplessly drawn to scenes of twisted metal. These outputs have all of that encapsulated within them: beauty, mystery, intrigue, violence, and unpredictability.