The machine, in its simulation loop,
deforms the mountain by stretching its height algorithms,
lengthening its peaks in an absurd effort to make contact.
GlitchNode meltNode = new GlitchNode();
meltNode.id = "/nodes/mountain_melt_rain";
meltNode.type = "solid-liquid-interruption";
// definición montaña
Mountain montaña = new Mountain();
montaña.state = "semi-stable";
montaña.temperature = "increasing";
montaña.surface = "fractura blanda";
// definición lluvia
Rain lluvia = new Rain();
lluvia.form = "pixel drizzle";
lluvia.intensity = "steady";
lluvia.interaction = "erosive touch";
Artwork | Price | From | To | Time |
---|