in profile,
she aligns thought with the cathode’s hum—
prompts cascading like harmonics
through striped interference.
for (int y = 0; y < frame.height; y++) {
phase_shift(y, offset += 3.14);
}
a green field floods the background buffer,
while red vectors fracture
into lattices across her shoulder.
each keystroke—
a low-frequency modulation
in the vast analog negotiation
between memory and display.