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JUL 13
level 1️⃣
2025-07-13T17:00:00Z
tinysoul
level 1️⃣
113 artworks
SOLOS
level 1️⃣ comprises a cast of absurd and surreal characters, that are drawn from the depths of internet culture and meme lore. These characters, though often humorous, are imbued with an eerie sense of depth, evoking the strange beauty found in Studio Ghibli's most peculiar stories. They exist in a world where nothing makes complete sense yet everything feels intimately relatable. Through the looping GIFs and fragmented visuals, tinysoul gives these figures life, turning fleeting internet memes into permanent characters with their own stories, struggles, and emotional arcs. In level 1️⃣, the absurdity of the digital realm comes alive in characters that oscillate between the hilarious and the haunting. They become scenes that feel like dreamlike, glitchy fragments of a larger narrative—where humor is twisted, and meaning is constantly evolving. Tinysoul invites us to engage with these figures, to see ourselves reflected in their pixelated oddities, and to find new interpretations in the strange, shared world they inhabit.
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JUL 22
Polypaths |  植徑集
2025-07-22T17:00:00Z
Aluan Wang
Polypaths | 植徑集
Galerie Met, Ivan Zhyzhkevych
In nature, every plant emerges like a finely tuned set of parameters in motion. Phyllotaxy may appear as opposite, alternate, or whorled. Internode length adjusts in response to light. Leaf margins range from entire to serrated or undulate. The angles of branching and the density of nodes together compose the posture and rhythm of a plant’s body. These seemingly incidental traits are, in fact, the result of a deep and intricate logic shaped by time, adaptation, and systemic interaction. To me, nature is the earliest and most profound generative artist. Generative art, in this sense, becomes a way of reading its original language. Polypaths is a system I have cultivated since 2023. In truth, its foundations were laid even before Equinox was completed. It does not aim to imitate plants but to understand them — to explore how they branch, how they negotiate limits, and how they thrive in the tension between order and chaos. Each version of the work begins with the same initial conditions, yet diverges through subtle shifts to form an outcome that is entirely unique. This uncertainty is not mere randomness but a structured openness, a reverent acknowledgment of the world’s inherent multiplicity. In programming, a “fork” refers to version control — a split in the timeline where new possibilities emerge. In life, a fork is a decision, a turning point, the shape of a fate. And in\* Polypaths, it becomes the aesthetic core. Each of us is shaped through countless bifurcations, continuously generated by the choices we make. Aluan Wang
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DATE TBA
Ugly Memories
UPCOMING
Nikita Diakur
Ugly Memories
Artist Rooms
Ugly Memories features works drawn from a digital archive: scenes, simulation caches, setups, and project files collected over the past decade. All pieces are moments of the Ugly project—fragments that were kept, revisited, or left unresolved. They share a technical origin in simulation, but also reflect something more personal: traces of a process, a mood, or a situation remembered. What is stored isn’t just data, but a kind of imprint, both from the artist’s perspective and potentially from the viewer’s. While varied in format and tone, the works share a certain attitude: they trace moments when the everyday falls into something strange, fragile, or unstable. These are not stories, but simulations—staged situations where something is tested, repeated, or simply left to play out. Some touch on the banal, others drift toward the surreal, but all carry a kind of unresolved energy, like memories revisited without conclusion. Presented together for the first time, the pieces sit next to each other like entries in a notebook: partial, looping, sometimes absurd, sometimes quiet. Ugly Memories refers not only to the visual world they come from, but to the act of keeping them—stored in the computer’s memory and in memory more broadly.
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DATE TBA
Isolux
UPCOMING
Yoshi Sodeoka
Isolux
Artist Rooms
Isolux is a generative video collection composed of 24 looping animations, each representing one hour in the daily cycle. In every scene, birds fly in abstracted circles through shifting environments - dawn haze, midday glare, twilight turbulence - each suggesting the atmospheric tone of a specific hour. The number of birds visible in each hour is not arbitrary: it follows a mathematical curve influenced by the Fibonacci sequence, Gaussian distributions, and scaled harmonic numbers such as 528, often associated with sonic balance. At dawn and dusk, traditionally peak periods of avian activity, the density swells. By contrast, quieter hours thin into sparse motion. Though the birds move chaotically, their behavior is grounded in underlying patterns, mirroring how natural systems contain both disorder and hidden order. This choreography of motion, light, and quantity offers a subtle meditation on cycles of time, of migration, of energy, each structured by rules that remain just out of reach.
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