"A Hero Refuses the Journey because of fears and insecurities that have surfaced from the Call to Adventure. The Hero is not willing to make changes, preferring the safe haven of the Ordinary World...
The Refusal of the Call becomes an essential Stage that communicates the risks involved in the Journey that lies ahead. Without risks and danger or the likelihood of failure, the audience will not be compelled to be a part of the Hero’s Journey...
Each Call and Refusal must escalate the stakes, until the Hero has no choice but to accept the Call..."