cornell_Box is a collection of abstract real-time animations, each featuring a series of emissive shapes that gradually shift in color. These lights reflect within a virtual room, creating a sense of depth and immersion. A Cornell Box is a simple 3D room built for testing how light behaves in a rendered environment.
It was first described by Cindy M. Goral, Kenneth E. Torrance and Donald P. Greenberg in their 1984 paper titled Modeling the Interaction of Light Between Diffuse Surfances, and presented at SIGGRAPH ‘84. With its minimal architecture and lighting, it’s iconic to computer graphics and has become a standard for testing realistic lighting and rendering techniques.
This work takes that familiar setup and reimagines it through a stylized lens. Light in this space does not follow the rules of physics. It behave in exaggerated, abstract and impossible ways. Inspired by the work of Leo Villareal, Sean Hogan & James Turrell.
Custom software, Javascript, WebGL
Variable dimensions, silent, display-p3
This piece is GPU intensive and a modern hardware is recommended for optimal performance.
Keys Space: switch to a new variation.
Mouse Double-click: pause animation and let render converge to better quality.
URL Params
autoplay: Generate a new variation every minute
dpr: pixel ratio [0.5-8]
fps: Framerate
rays: Number of rays sent per pixel - [1-64] static: High quality static render