Part of a series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. This one was a first-person shooter set in ringworld Zeta Halo, put through abstract transformations. 

I'm interested in the visceral attraction of game technology and the metaphysics of virtual worlds. 

The image starts as a screengrab. I ‘atomise’ it, filtering the image down to various coloured dots. I extrude the dots into a 3rd dimension using a light distribution mesh. Then layer multiple extrusions over each other. The original game shot is used as background and the ‘atoms’ in the foreground. Finally I run it all through an AI, giving a painterly warp to details. 

Dimensions: 4000 × 6000

James Bloom

HALO INFINITE


Description

A series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. A lot of anti-NFT sentiment has been coming from gamers, so I wanted to use games as raw material for my cryptoart. I was also interested in exploring the visceral attraction of game technology. I spent many hours obliterating myself in games and these worlds still fascinate.

Blockchain
Ethereum
Token standard
ERC-721
Contract address
0x00...cc86
Token
20
DIFFICULTY
88
ENERGY
88
FEATURES
Valor
GENRE
First person shooter
LIVES
1
POWER UPS
42
SCENARIO
Rescue mission
Activity
No activity found.