Fourth in a series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. This piece is based on a first person shooter where the main character is doomed to repeat the same day over and over. 

I'm interested in exploring the visceral attraction of game technology. I spent many hours losing myself in games and these worlds and characters still fascinate. 

The image starts as a screengrab. I ‘atomise’ it, filtering the image down to various coloured dots. I extrude the dots into a 3rd dimension using a light distribution mesh. Then layer multiple extrusions over each other. The original game shot is used as background and the ‘atoms’ in the foreground. Finally I run it through an AI, giving a painterly warp to details. 

Dimensions: 4000 × 6000

Description

A series of abstracts based on in-game screengrabs. Each piece has the title of the game it’s based on. A lot of anti-NFT sentiment has been coming from gamers, so I wanted to use games as raw material for my cryptoart. I was also interested in exploring the visceral attraction of game technology. I spent many hours obliterating myself in games and these worlds still fascinate.

Blockchain
Ethereum
Token standard
ERC-721
Contract address
0x00...cc86
Token
11
DIFFICULTY
0
ENERGY
0
FEATURES
Overwhelming firepower
GENRE
First person shooter
LIVES
0
POWER UPS
42
SCENARIO
Death scene
Activity
ArtworkPriceFromToTime