Worlds - an exploration in reflected realities
This GLSL Shader has been rendered out at 8k resolution - 7680px x4320px. Reserve price was created in p5.JS with 1.0+random();
What if your world was one of reflecting mirrors? What would you see in yourself and those around you? What makes up your world? What do you wish you could see? This series is an exploration of self-reflection with a sci-fi twist.
This generative piece was created in 608 lines of code using the shader language GLSL and runs in real-time. The technique used to create this is called raymarching and is done in a single in a fragment shader.