Edition 1 of 1
Part 2 of 3 in the Fract Series
In a world of destruction I think it is best to add a little color. Impossible Geometry, Neon, and Voronoi Diagrams come together to create a beautiful refraction of devastation.
This series builds heavily on the very improbable glass-like structures present in my recent work, but focuses much more on color, internal-reflection, and playfulness.
This generative piece was created in real-time via raymarching in a fragment shader and rendered out in 4k resolution at 60fps with 8x pixel sub-sampling.