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Misty Blossom is a single output from a procedural algorithm that I developed using Adobe Substance Designer during my years designing seamless patterns for surface pattern design.

I consider the work generative, even though no code was used, and a scan of a real watercolor texture has been incorporated.  The algorithm I designed incorporates randomness, can output infinite variations, and even the real watercolor texture has been jumbled about and made seamless before being overlaid.

This was a special algorithm to me when I first designed it because I consider it the first time I realized I could use a technique called a 'variable blur' to make it look like an image has been damaged with water.  I went on to eventually use this technique (using code) in my Artblocks Curated Collection called Sudfah, and in many other purely generative pieces as well.

Melissa Wiederrecht

Misty Blossom

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Artwork
Owned by stellarsdao.eth

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ERC-721
Artist
Melissa Wiederrecht
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